Lv90 AST Controller Layout
This layout focuses healing skills on the LT bars and damaging/buffing skills on the RT bars. Special care is taken to consider how inputs flow into each other. For example, the ally-targeted oGCDs are placed on the D-pad because you will already be using the D-pad to scroll through the party list and select a party member.
Face buttons are more accessible while using the left stick to move, so core GCDs and untargeted card actions are placed there, along with Swiftcast and Sprint.
Additional damage buffs and skills are placed on the RT>LT bar. Healing oGCDs are placed on the LT bar so they can be quickly accessed between Malefic casts. Healing GCDs are pushed back to the LT>RT bar, which is slightly more out of the way. However, this is usually not an issue because you are already committing an entire GCD to use them, unlike the oGCD heals which will often be used between Malefic casts.
The less frequently used skills are placed on the LT, LT bar face buttons, mirroring the position of their counterparts.
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## Notes
- Repose is completely optional.
- Undraw is not included because you should never be in a situation where it is better to throw away a card instead of playing it.
- The potion icon on the RT>LT bar is for Tinctures of Mind.
- The healer role macro icon on the LT, LT bar is for Super-Ethers.
- The chat bubble macro icon on the LT>RT bar is for a party chat macro that you can press alongside Ascend to announce who you're raising. It's not combined into an Ascend macro because abilities used through macros are less responsive, as they do not use the skill queueing system.
- /p Raising <t>
- The Earthly Star on the RT>LT bar is a macro that improves speed and responsiveness compared to a non-macro version of the ability. It does this by skipping the ground targeting prompt. This will immediately place the ability wherever the ground target circle *would* be if you brought up the ground target circle. Generally, on a controller, this will be wherever you're looking, roughly in the center of your screen.
- /merror off
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/ac "Earthly Star" gtoff
/micon "Earthly Star"
- This is still less responsive than real action queueing, but **ground targeted skills don't queue** in the first place. The macro allows you to simulate a degree of queueing while also skipping the step of confirming the placement via the targeting circle, which is why it's actually more responsive for placing the ability than the non-macro version.
- Without any `<wait>` commands, macros execute one line per frame. By repeating the command 13 times, there is a 13-frame window for each button press in which the macro will send the action command if you finish your previous action within that window.
- The extra Earthly Star on the RT, RT bar is a non-macro version of the ability that you can use to see where your ground target circle is, relative to your camera angle. This is useful if you ever need to be more precise with the placement, and it is a good visual reference to learn how to angle your camera for the macro version. It's also more responsive than the macro for **manually detonating** Earthly Star because the detonate command is able to use the action queueing system.